AR Storybook is a physical children's book paired with an interactive Augmented Reality (AR) experience designed to introduce computational thinking concepts through storytelling and hands-on interaction.
This was a year-long Senior Design project completed by a three-person team. The project built upon an existing research concept exploring how AR could be used to teach computational thinking. Our team expanded that concept into a physical storybook paired with interactive digital experiences.
My contributions included story development, AR experience development, 3D work, voiceovers, and sound effects.
The project focused on introducing three computational thinking concepts:
Algorithmic Thinking
Understanding processes as a sequence of steps.
Pattern Recognition
Recognizing patterns and relationships.
Decomposition
Breaking a larger problem into smaller parts.
Rather than teaching these concepts through a traditional instructional interface, our team explored how they could be incorporated into a story that children could experience through both a physical book and augmented reality.
I contributed to writing and developing the story with my teammates, helping shape how the computational thinking concepts were communicated through the narrative.
The experience was designed around two connected components: a physical storybook and an interactive AR experience.
The physical book provided the story and served as the starting point for the experience. AR then added interactive elements that allowed readers to engage with the concepts introduced in the story.
This approach allowed the project to combine reading, visual storytelling, interaction, and technology rather than relying on a screen alone.
Our team used 8th Wall to develop the augmented reality components of the project.
I worked collaboratively on the 8th Wall implementation and helped develop the interactive elements that connected the digital experience back to the story.
The AR component gave the concepts introduced in the book a more interactive form, allowing users to engage with the material rather than simply read about it.
We also used Blender to create 3D assets for the AR components.
Each team member worked on different Blender projects while collaborating on the overall experience. I contributed to the 3D development alongside my work on the AR experience.
The 3D elements helped bridge the gap between the physical storybook and the digital environment, giving the AR interactions visual objects that users could explore.
I also worked on the audio experience for the AR component.
I contributed voiceovers and sourced and integrated sound effects into the 8th Wall experience. These elements helped connect the interactive components back to the story and added another layer of engagement beyond the physical book and visual elements.
AR Storybook required our team to work across several different areas of development.
Story
Developing a narrative around computational thinking concepts.
Physical Book
Creating the tangible storytelling component.
3D
Developing digital assets in Blender.
Augmented Reality
Building interactive experiences with 8th Wall.
Audio
Adding voiceovers and sound effects to support the experience.
Each component contributed something different, but the goal was to make them feel like parts of the same experience.
AR Storybook explored how physical storytelling and augmented reality could work together to introduce computational thinking concepts in a more interactive way.
The project gave me experience working across story development, interactive design, 3D, AR development, and audio, while collaborating with a small team over the course of a year.
It also showed me how different forms of media can work together to communicate an idea—from the words and structure of a story to the visual and interactive elements that surround it.
Project Details
Project: Senior Design Capstone
Duration: 1 year
Team: 3-person team
Focus: Story Development · AR · Interactive Design · 3D · Audio
Tools: Blender · 8th Wall · Adobe Illustrator